Ready Player One

Ready Player One

Book - 2011
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"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review
"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday's fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline."--Chris Schluep, Amazon Best Book of the Month
Publisher: New York : Crown Publishers, c2011
Edition: 1st ed
ISBN: 9780307887443
Branch Call Number: SF
Characteristics: 374 p. ; 25 cm


From Library Staff

When the creator of a virtual reality world called the OASIS dies, he releases a video in which he challenges all OASIS users to find his Easter Egg, which will give the finder his fortune. Wade Watts finds the first clue and starts a race for the Egg. Out in theatres March 30.

Steven just finished re-reading Ready Player One.

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YNGR Nov 08, 2016

In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's o... Read More »

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From the critics

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May 27, 2020

Read Player One is a novel that tells a story of a future human civilization where people play a hyper-realistic video game called OASIS to escape the terrible reality of real life. This future civilization is plagued with issues of overpopulation, unemployment, and energy shortages. I think that this is a very likely future for humanity because as virtual reality technology advances, the more immersive it will become. Since many people struggle to cope with living in today’s society, they may use virtual reality as an escape from the real world. I think that the message this novel tells is a very important one, since overpopulation is a very real problem and that as long as the human population continues to grow, the worse social problems will become, eventually driving people to extremes to avoid these problems. At the end of the story, the two main characters are faced with a dilemma of choosing between eternal life in the digital world or they could use their fortune earned in completing a challenge in OASIS to make world peace. In the end, the main characters imply that they would never log back into OASIS again. I think that no matter how hard you try to avoid it, you will have to face reality eventually and it is better sooner than later to face it.

I rated this book a 10/10 because of how well it relates to the modern day gamer, since it uses relevant terminology. I think that it also relates to the 80’s craze for video games, since it was when video games really caught onto the public and everybody was playing them. I think that this book represents people wanting to do something that they could not do in real life virtually and allows them to compete virtually.

May 05, 2020

Ready Player one is a great book for those who love the 80s culture and its Games, films and music of the time. Despite being a homage to 80s culture, the book takes place in the year 2045 In Oklahoma city. The story follows 18 year old Wade Watts, like him and most other people they are plugged into a virtual world where you can literally enter the videogame world. His goal is to find a legendary easter egg, if he or someone else finds the egg, they will control the virtual reality system worth billions of dollars. He'll have to solve puzzles along the way which contain clues to the location of an easter egg. The story itself is a fantastic adventure especially for video game lovers as the puzzles all involve Wade himself completing classic arcade video games of the 80s. Ready player one is an amazing example of a far future dystopian setting along with the nostalgic 1980s culture that so many people love. The rich vibrant world contained within the book and the characters that dwell within flow so well together it feels almost like a real living breathing world. I would give this book a full 5/5. @MoeBooks of the Hamilton Public Library Teen Review Board

Ready Player One, Ernest Cline’s celebration of 80s nerd and video game culture is an excellent read for anyone who has played video games in any form and from any year. I think all teens interested in games and virtual reality should have this book at home. The author did a great job showing a futuristic society full of people that run away from reality into a virtual world exactly as most of young population now is doing (for one reason or another). At the same time the author presents the reader with some questions, such as: do we know who hides behind gamertags and online personas, can virtual friendship happen in the world of games as in real life, and are we always looking for something that just may be in front of us? The book pulls you in with fast action and references to virtual world, but author also braids in the reality. During the adventures we explore the strengths of the characters, the weaknesses of power hungry corporations, some readers may find an answer to forever questions asked by our parents daily: is this internet/game really that important? Maybe you can find the answer in this book, or maybe you just want to see a vision of the future of games. This is an excellent and enjoyable read. 5 stars
@wolfteen of the Hamilton Public Library's Teen Review Board

As a librarian I am often asked what my favorite book is and for a long time I couldn't pick. Who can have only one favorite book?!?!? After reading Ready Player One I have my answer. I don't know exactly what it is about the book that makes me love it so much more than others but here are some of my favorite things about the book.

1. It's an unlikely hero story - I love routing for the underdog.
2. It has smart, diverse characters including LGBTQ
3. The pop culture of the 80's is really fun to read about. I was born in 87 so I didn't experience the 80's culture first hand yet I still really enjoyed this look back at it.
4. I love the ending. I don't want to give too much away but I'll just say that it has a 'feel good' ending.

This book does have some cussing and in the first chapter or two there is some talk of religion (and the characters dislike of it). If these aren't an issue for you then I recommend this novel to anyone over the age of 13.

OPL_JacobL Apr 10, 2020

An amazing hero's journey wrapped up in a dystopian future in which those that can afford it find escape in a fully virtual world called the "OASIS." Within that world is hidden a treasure that gives the finder riches and power over the "OASIS", but only if you can find the hidden clues. Great read if you love the '80s.

Feb 25, 2020

This is just a fun ride ! It grabbed me from about chapter 2 and never let go ! Highly reccomended

Feb 11, 2020

"Going outside is highly overrated."

What a fun ride Ready Player One was, even though I'm not a gamer and I'm far from being a young adult, haha. I. Loved. This. Book. It’s was so much fun, was fast-paced and had great characters. The story was filled with 1980s pop culture references: video games, movies, television, and music. If you were an adult in the 80s, don't worry. The trip down Memory Lane will still be a blast! Wade is the perfect, lovable, and unlikely hero to steer you through it all. Loved!

Feb 01, 2020

Ready Player One by Ernest Cline follows Wade Watts on his adventures in the Oasis, an enormous virtual world where nearly everyone spend their days. When It’s creator dies, he leaves behind a series of hidden puzzles and a challenge:Whoever solves the puzzles shall inherit all of his fortune, and the Oasis itself. As the years pass, less and less people are looking for these puzzles as the Oasis is bigger than the real world itself, until Wade Watts discovers the first clue. I personally enjoyed this book very much. It would keep me up until 2 in the morning, because I always needed to know what would happen next. Cline taps into endless amounts of nostalgia, and writes in such a way that it feels like every reference should be there rather than just chucking them in for the sake of it. The storyline is something that never feels old, with surprises and suspense consistently making every part interesting and engaging. I would recommend this to anyone who is a fan of 80’s culture, video games, and/or wants a fresh imaginative tale that is a joy to read. 5/5 stars.
@ANIMAL279 of the Hamilton Public Library's Teen Review Board

Jan 31, 2020

It seemed fun at first, but the heavy reliance on nostalgic references became utterly exhausting about 100 pages into the novel. I attempted to complete this book, but the peripheral characters were uninspiring and lacked imagination which lead to a boring and pointless reading experience.

lgmosher Dec 28, 2019

At first Cline had me in deep. The video gamers after the money and the poor kid that is going to find it because no one cares to notice him...

What did me in about the entire book was the lack of respect that the author showed. Not his specific characters but in his writing style.

Every character was belittling and nasty, specifically where hope and religion came in. And those that did have said characteristics were bashed into oblivion while the chose to believe in those things.

I couldn't finish it. I have friends that loved it but I couldnt handle the disrespect and down right fight in each and every word that Cline wrote.

Dec 19, 2019

This book is amazing, so filled with fun references, clever lines, epic stakes, a great installment in the growing genre of video game fiction.

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Apr 30, 2020

MATTHEW S HAMMOND thinks this title is suitable for 12 years and over

green_elephant_1823 thinks this title is suitable for 12 years and over

May 29, 2019

green_bear_1156 thinks this title is suitable for 13 years and over

May 15, 2019

maddog_ thinks this title is suitable for 13 years and over

Dec 18, 2018

pratima6 thinks this title is suitable for 13 years and over

Nov 21, 2018

Mr_Han thinks this title is suitable for between the ages of 15 and 60

Sep 03, 2018

blue_cat_4262 thinks this title is suitable for 13 years and over

Aug 01, 2018

acooper112 thinks this title is suitable for 13 years and over

Jul 12, 2018

black_tiger_591 thinks this title is suitable for between the ages of 13 and 30

Jun 28, 2018

blue_panda_5160 thinks this title is suitable for between the ages of 12 and 46

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Add a Quote
Oct 28, 2017

“‘You mentioned that once on your blog. Two years ago.’ I almost cited the date of the actual blog entry before I realized it would make me sound even more like a cyber-stalking super-creep.”

Oct 28, 2017

"This ‘girl,’ whom I’d been cyber-crushing on for the past three years, might very well be an obese, hairy-knuckled guy named Chuck."

Oct 28, 2017

"Once I’d done my homework on Sorrento, I felt like I was ready to sit down with the devil."

Oct 28, 2017

"If I couldn't reach it on my own, I didn't deserve it at all."

Oct 28, 2017

"When it came to my research, I never took any shortcuts."

Oct 28, 2017

"... can we adjourn the Mutual Admiration Society ...?

Oct 28, 2017

"Dual zones permitted the use of both magic and technology, and null zones didn’t allow either. There were pacifist zones where no player-versus-player combat was allowed, and player-versus-player zones where it was every avatar for themselves."

Oct 28, 2017

Parzival: "The female of the species has always found me repellent."
Art3mis: "I don't find you repellent."

Oct 28, 2017

"I’d heard all the clichéd warnings about the perils of falling for someone you only knew online, but I ignored them. I decided that whoever Art3mis really was, I was in love with her. I could feel it, deep in the soft, chewy caramel center of my being."

Oct 28, 2017

"She was wearing evening attire: a gunmetal blue dress that looked like it was — spray-painted on."

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Add Notices
Sep 24, 2018

Coarse Language: By the 2nd page, there is already some coarse language, but not extremely bad

Mar 05, 2018

Coarse Language: Corse language infrequent but makes this book unsuitable for under 13 years.

Feb 04, 2016

Coarse Language: The usual swearing when frustrated, nothing out of the ordinary.


Add a Summary
Jun 16, 2016

This kid is very poor and very alone. Being in this virtual world allows him to escape. He grows up in this society that is falling apart and only wants to find fortune. He stumbles upon his first clue into a puzzle everyone else has given up on. It leads into the most adventurous roller coaster of a lifetime, with plenty of retro 80's to go along with it.

Apr 09, 2013

An entertaining read about the 1980's "tech" looking back from 40 years in the future. Pacman, Atari 2600, and Journey are part of a quest through a completely virtual, all-encompassing universe.

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