The Dungeoneers

The Dungeoneers

Book - 2015
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When his gift for pickpocketing is noticed by the mysterious Finn Argos, Colm begins training to become a member of Thwodin's Legions, a strange group of warriors, mages, and hunters who search for treasure.
Publisher: New York, NY :, Walden Pond Press, an imprint of HarperCollinsPublishers,, [2015]
Edition: First edition
ISBN: 9780062338143
0062338145
Branch Call Number: J Fiction
Characteristics: 437 pages ; 22 cm

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IndyPL_SteveB Nov 19, 2018

12-year-old Colm is the son of a shoemaker; but with eight sisters, life is pretty hard. To get money for his family, he becomes a pickpocket; but when he is caught, his father is forced to turn him over to a mysterious stranger. The stranger takes him to a special school where he will be trained to be a “dungeoneer” – part of a team that will search caves and dungeons for treasure.

Anderson, from Indianapolis, is a talented writer with a clever sense of humor and his first three books were excellent. *Dungeoneers* feels like a step backwards. It’s not a bad book but Anderson may have taken on an impossible task – writing a credible novel based on role-playing games. He gives it a good try by starting with several interesting young characters. But to get a different twist on things, and because he is writing for children, he has to stick these characters in a school where they must learn to control and sharpen their abilities, deal with odd instructors, and fend off rivals. This forces comparison to the Harry Potter books and few novels will come out well in that comparison. The real problem is that Anderson fails to find an interesting goal for the young friends beyond treasure and survival. There is some excitement towards the end but the book is pretty much cotton candy.

JCLChrisK Feb 13, 2017

An ordinary young farm boy in a fantasy realm leaves home to discover the larger world not, as is so often the case, on an important quest, but (reluctantly) as an apprentice adventurer who will learn how to delve dungeons for treasure. The setting, perspectives, concepts, vocabulary, and more are clearly derived from role-playing games and only make sense in that context. Anderson tells a fine tale within that framework, a nice balance of action, humor, and heft, with interesting characters. Protagonist Colm, especially, is well-drawn and complex. Young readers who've fantasized about becoming their game characters will find it an excellent treat.

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Blue_Crab_47
Sep 27, 2015

Blue_Crab_47 thinks this title is suitable for 10 years and over

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